Fifty Days of UFO 50: Day 31
I've been diving into the deeper parts of Porgi, and just barely managed to defeat some sort of menacing alien statue final boss. The rub? I ran out of fuel as it died and am now being shown some part of the ending, but marred by UI elements that aren't supposed to be there. I'm awarded the half-earned golden cartridge and kicked back to base before the rest of the cutscene plays out.
This isn't a surprising turn of events. Quality assurance was how I got my start in the industry, and the ability to run down defects and uncover edge cases never really leaves you, even when you're not trying to break stuff.
It's just a microcosm of the way this project is going. The writing is backed up and the editing is getting in the way of the playing. With less play time comes less experience with UFO 50 itself. Fewer insights makes the writing process more backed up, etc...
[You seem unwell. Maybe instead of trying and failing to finish those entries about the first and only mod you ever made or that extended golf joke, you should just write about what's happening right now.]
It really shouldn't be this hard to keep playing and writing about said play each day. To hold down the made-up job I assigned myself and simply beat it down until it's a matter of survival. But forcing things changes the nature of the beast, doesn't it? It's all well and good to think of this as a prelude to getting back in the saddle and becoming employed, but in some ways it's not a very accurate comparison; there's no such thing as a weekend here in the maw of "Fifty Days," is there?A while back when I was in the process of writing that silly Magic Garden fanfic from the perspective of the villain Cloveranna, I thought it might also be interesting to do something like that with another villain like Flamingus. The problem with that idea is that I'm nowhere near finishing Block Koala, so there's at least a bit of narrative and another closing image of the damn bird that I'd need to do a good job.
I'll keep completing a Sokoban-like puzzle or two each day as a treat, but there aren't enough days left in the project for that to result in an ending. The result of this is that the flamingo has become like a symbol of my own lack of time management and velocity.His beady eye and hooked grin mock me for not playing hard or fast enough to feed the blog. "Without more juicy red gameplay," he seems to say, "your text editor will go white and empty!"
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