Fifty Days of UFO 50: Day 43
I'm having a bit of a bad time here with the sixth title in UFO 50 's constructed chronology, Mortol . It's not just a lack of run optimization to build up a reserve of extra lives, though. The whole theme of sacrificing people to advance is reminding me of the real world problems affecting my chosen profession. This isn't some scathing criticism of the game's core design gimmick or anything; it's an interesting enough twist on the challenges and demands of a puzzle-platformer, (even if the sequel, Mortol II feels more pointed.) No, the rotten mood I'm in is mostly to blame. Two more studios had layoffs today; Happy Halloween! And I hear tell of yet more positions being cut at websites and publications that ostensibly cover games. The idea was to use this project to get back into some sort of structured habit and then return to the job hunt, but it's hard not to feel apprehensive. Even if I manage to make it back into the industry, will I be thrown...