Fifty Days of UFO 50: Day 6
Whew... I did it! Escaping from Night Manor was a really good, creepy little time! Granted, I didn't get the BEST ending, but for the purposes of the fifty day project, let's just call it progress enough to keep things rolling.
Interestingly, I was right about the individual game credits being used as a metanarrative tool. The actual developer credits for the whole collection play up front over the posterized pixel photos of Derek Yu and friends finding the LX console in a storage unit when you open the game.I have no doubt that meticulously keeping track of the fictional names and roles in these internal game credits would reveal a whole timeline of the UFO Soft company, complete with new hires, promotions, and potentially even departures.
[In your current state, were you fabricating a similar history, you wouldn't pretend that ANYONE moved on to bigger and better things prior to the dissolution of the team, would you? Even now, you hope that the end of UFO Soft as a fictional developer is merely that they shifted to making games for platforms other than the LX, regardless of whether or not you'll ever play them.]
Escaping the fungally-haunted house, (as well as getting good enough at Bushido Ball to earn a basic completion) has revealed quite a bit about UFO 50's larger challenge structure:
- Smaller "Garden" goals unlock gifts for our little piggy friend living in the filter menus
- Larger "Golden" goals tinge a game's diskette gold...
- this also reveals the requirements for the next tier of game completion
- Completionist "Cherry" goals exist, and I assume will lead to red diskette icons...
- both tiers of game disk coloration are tied to various tiered achievements
Comments
Post a Comment