Fifty Days of UFO 50: Day 29
I didn't write about it in detail at the time, but I got the cherry in Camouflage a little while back. In hindsight, I should have approached this order of operations puzzler the way I'm currently playing Block Koala , nibbling off a single level every now and then between tasks and other games. Of course, Block Koala has many, many more levels than Camouflage 's paltry fifteen. I enjoyed this one a lot, but for the first time beyond simply not having access to a second player, a UFO 50 game I cherried has left me wanting more. Another fifteen levels of so would have been great, but I recognize that without introducing some new predator types and mechanics, that theoretical back half would probably feel somewhat bloated. There are enough terrain types to make most one-screen patterns buildable. The only reason for another color like gray would be to have later levels follow the narrative arc a lot of games with natural world theme do; the lizards needing to escape